And that EA had dollar signs in their eyes and forced in a way to attempt to snatch change from the player's pockets during a single player experience (hint: it's really easy to exploit their own terrible checkpoint system to completely dismantle the game economy). And that the environmental shift means nothing after a hour because you just end up walking about corridors that might as well be on space ships - some of which somehow even have zero gravity areas. And that any happenstance stumble toward interesting narrative development was quickly fucked off with a cheap death or a really unsatisfying conclusion - including the major through-line of the entire game. I was willing to look past that it was basically the same arc that had happened in DS2 (guess what? These marker folks are fucking nuts!), and that they just manufactured a villain out of nowhere for the sake of conflict. The story is kind of silly, but it takes itself seriously and that's totally fine. There's just as many rooms that lock all the doors and make you fight a couple waves of monsters in the first game as there is in the second.Īnd if you want a comparable experience to playing Dead Space 3, I suggest getting a shoe box filling it with razor blades, soaking it with lemon juice, and then fucking it. Truth is, they're both kind of action oriented horror games. The second had a bit more action to it, but the people who act like it was a different experience clearly hadn't played the two closely enough together to remember them properly.
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